

All of my matches took place in an area called the Mourkain Temple, which offered a conquest style of game that largely reminded me of the months I spent in WoW‘s Battlegrounds, but with its own unique twist. That being said, after only a few moments with Wrath of Heroes, World of Warcraft veterans will begin to feel a real sense of déjà vu – or at least that was my feeling based on the experiences with the closed beta. I’m not saying the two games were similar, but in terms of theme, the two franchises share plenty of common ground.

In fact, when the MMO Warhammer Online: Age of Reckoning was released back in 2008, the internet was abuzz with “what’s the difference between Warcraft and Warhammer?” articles. Upon first glancing at a screenshot, you might be quick to draw comparisons between the worlds of Warhammer and Warcraft, and honestly, you’re not that far off. Still, with a love for mages and melee, how could one go wrong dabbling in such a fantasy world? It’s with that spirit of adventure in mind that I recently spent some time in Wrath of Heroes‘ closed beta. In fact, with the exception of one unopened copy of Blood Bowl, every bit of my Warhammer time has been spent in the futuristic world of 40K’s Space Hulk and Death Angel rather than the fantasy world that presented in Warhammer Online: Wrath of Heroes.

My own experiences with the Warhammer universe are limited at best. We spend some time with the closed beta of Warhammer Online: Wrath of Heroes
